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Age of empires 2 units
Age of empires 2 units







age of empires 2 units

While Rams deal little to no damage to archers on their own, they can be sent close to the archers, drawing automatic fire, which they resist thanks to their high pierce armor, allowing other ranged units to quickly dispatch the distracted enemy archers. Battering Rams are also a useful supportive semi-counter against large mono-archer armies, especially for players using archers themselves. But they struggle heavily against siege units, which deal Area of Effect damage (especially the Mangonel) and can eliminate entire armies of archers quickly. In battles with few units, though, archers have trouble holding ground.Īrchers in general are superior to infantry and Monks, and can very effectively eliminate Villagers. There, they can use their range to fire over each other, while non-ranged units have to 'dig' themselves through an army of archers. Most archer units cost wood and gold, but some also cost food.Īrchers excel at massed battles against non-ranged units, and in battles in narrow passages and densely developed areas, like forests and towns. There are three exceptions: The Genitour, the Slinger, and the Imperial Skirmisher (unique upgrade of the Elite Skirmisher, available to the Vietnamese and their allies) are trained at the Archery Range. Unique archer units are trained at the Castle. Cavalry Archers set themselves apart from foot archers by having an above average speed, making them able to hit-and-run enemy foot soldiers without casualties.Īrcher units are trained at the Archery Range and become available in the Feudal Age.

age of empires 2 units

Most archers are foot soldiers, but there are also mounted variants. While being comparatively frail, all archer units possess a ranged attack, giving them an edge over non-ranged units. Many different archer units firing over an enemy wall.









Age of empires 2 units